Final Renderings Complete

Also finished up close to a final rendering of the car. Just need to add a couple things like the hash marks etc and update the brakes. I like the stock looking C stripe the more I look at it.. glad I pryed myself away from the 2-tone. The background is in Arizona and was taken by a friend of mine.

Program used is 3D Studio Max. It was definitely not the most pleasant program to learn, but is very powerful once you get the hang of it. The car is in 3 dimensions so you can rotate it. It is actually made up of a mesh of small rectangular elements which are all smoothed together to produce the surfaces you see. Each one of the elements is assigned a texture, refectiveness, transparency etc. This is what it looks like before texturing.

Also finished up close to a final rendering of the car. Just need to add a couple things like the hash marks etc and update the brakes. I like the stock looking C stripe the more I look at it.. glad I pryed myself away from the 2-tone. The background is in Arizona and was taken by a friend of mine.

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