Suspension Simulation..

We have been spending some time lately figuring how we want to set the suspension up, and seeing what we want to run for hard points on the chassis etc. We also want to figure out how to set up the rear springs/shocks, since there is not a lot back there. We started to get the chassis points into the computer and figure out roughly how the car will behave when we set up the points the way we want to. The models is being created using program called Motionview (by Altair Engineering) which is for multibody dymanics. This is then sovled using a program called ADAMS.

Here is the model as it is today. The front and rear suspension have all the basics points in. Not much to see aside from the bare basics. You can clearly see all the main suspension parts for the front MacPherson strut suspension and SLA rear IRS. The key here is the info it spits out.. and not having detailed graphics. I will post some animations once they are up and running, as it makes more sense when you see things moving. Now it is time to determine the kinematic behavior of the car (camber/caster/toe curves) and them move onto the dynamic side of things (spring rates, shock rates etc). Also been spending some time with a complete 3D rendering of the car which should be ready to post in a week or two.

This is much easier to do now before everything is finished, and it is not really easy to guess how a car will behave by just looking at where points are. This will provide a starting point for setup, as it is much harder to move points when everything is welded in for good.

This entry was posted in , . Bookmark: permalink.

Categories

Archives